Hourglass... that hit the spot, that's a new way of thinking it ehehe.
I never really thought of that, what I pretty much printed on my mind is that, the females body is composed of two trapezoids facing each other and for males which is a triangle upside down.
BTW, the ball join method, does that mean you have to rely on how it fits the character your creating? or does it have a default ball joint size for each body part?
Aside from my question, I really like this tutorial. It's simple, creative, and yet again simple, and easy to understand for everyone, thank you very much!
I never really thought of that, what I pretty much printed on my mind is that, the females body is composed of two trapezoids facing each other and for males which is a triangle upside down.
BTW, the ball join method, does that mean you have to rely on how it fits the character your creating? or does it have a default ball joint size for each body part?
Aside from my question, I really like this tutorial.
It's simple, creative, and yet again simple, and easy to understand for everyone, thank you very much!